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Pen ID
Unlock Campus Themeforest adv

 

Code
jumping-people
F e l i z
C u m p l e a ñ o s
E d g y
CSS
/* Kaushan+Script, oregano, sail */
@import url("https://fonts.googleapis.com/css?family=Kaushan+Script");
html, body, .container {
  height: 100%;
  font-family: 'Kaushan Script','Sail', cursive;
}

body {
  background: #e74;
  overflow: hidden;
  background-image: linear-gradient(to bottom, #190e14, #0d0d4b 30%, #c76075 80%, #e9b64b 95%);
  background-image: radial-gradient(circle at center bottom, #e9b64b, #c76075 15%, #0d0d4b 75%, #190e14 90%);
}

div#beach,
canvas#canvas {
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
}

div#beach {
  background-image: url(https://dl.dropbox.com/s/oe0oce2udq44bj5/beachsil2.png);
  /* background-size: cover; */
  background-position: bottom right;
  background-size: 1700px;
  background-repeat: no-repeat;
}

div#video {
  position: absolute;
  right: 243px;
  bottom: 200px;
}

div#video iframe {
  width: 255px;
  height: 155px;
}

#people {
  position: absolute;
  bottom: 65px;
  left: 40px;
  width: 140px;
}

#car {
  position: absolute;
  bottom: 46px;
  left: 180px;
  width: 230px;
}

div#sea {
  background-color: blue;
  height: 85px;
  position: absolute;
  bottom: 0;
  left: 0;
  width: 100%;
  background-image: radial-gradient(circle at center top, #23485a, #0d0246);
}

.merrywrap {
  position: absolute;
  right: 0px;
  left: 0px;
  bottom: 0px;
  top: 0px;
  background-color: #d44;
  transition: background-color .5s ease;
}

.giftbox {
  position: absolute;
  width: 300px;
  height: 200px;
  left: 50%;
  margin-left: -150px;
  bottom: 40px;
  z-index: 10;
}
.giftbox > div {
  background: #34495e;
  position: absolute;
}
.giftbox > div:after, .giftbox > div:before {
  position: absolute;
  content: "";
  top: 0;
}
.giftbox:after {
  position: absolute;
  color: #fff;
  width: 100%;
  content: "Click Me!";
  left: 0;
  bottom: 0;
  font-size: 24px;
  text-align: center;
  transform: rotate(-20deg);
  transform-origin: 0 0;
}
.giftbox .cover {
  width: 100%;
  top: 0;
  left: 0;
  height: 25%;
  z-index: 2;
}
.giftbox .cover:before {
  position: absolute;
  height: 100%;
  left: 50%;
  width: 50px;
  transform: translateX(-50%);
  background: #fdc56d;
}
.giftbox .cover > div {
  position: absolute;
  width: 50px;
  height: 50px;
  left: 50%;
  top: -50px;
  transform: translateX(-50%);
}
.giftbox .cover > div:before, .giftbox .cover > div:after {
  position: absolute;
  left: 0;
  top: 0;
  width: 100%;
  height: 100%;
  content: "";
  box-shadow: inset 0 0 0 15px #fdc56d;
  border-radius: 30px;
  transform-origin: 50% 100%;
}
.giftbox .cover > div:before {
  transform: translateX(-45%) skewY(40deg);
}
.giftbox .cover > div:after {
  transform: translateX(45%) skewY(-40deg);
}
.giftbox .box {
  right: 5%;
  left: 5%;
  height: 80%;
  bottom: 0;
}
.giftbox .box:before {
  width: 50px;
  height: 100%;
  left: 50%;
  transform: translateX(-50%);
  background: #fdc56d;
}
.giftbox .box:after {
  width: 100%;
  height: 30px;
  background: rgba(0, 0, 0, 0.2);
}

.icons {
  position: absolute;
  left: 10px;
  /*top:50%;
  width: 100%;*/
  height: auto;
  transform: translateY(10px) rotate(-20deg);
}
.icons .row {
  width: 100%;
  text-align: center;
}
.icons .row span {
  color: #e5e5e5;
  text-shadow: 4px 4px 0 rgba(96, 125, 139, 0.4);
  font-size: 50px;
  display: inline-block;
  opacity: 0;
  transition: transform 0.5s ease-in, opacity 0.7s;
}

.step-1 .giftbox {
  animation: wobble 0.5s linear infinite forwards;
}
.step-1 .cover {
  animation: wobble 0.5s linear infinite  0.1s forwards;
}
.step-1 .icons .row span {
  opacity: 1;
}

.step-2 .giftbox:after {
  opacity: 0;
}

.step-3 .giftbox,
.step-4 .giftbox {
  opacity: 0;
  z-index: 1;
}
.step-3 .giftbox:after,
.step-4 .giftbox:after {
  opacity: 0;
}

.step-2 .giftbox .cover {
  animation: flyUp 0.4s ease-in forwards;
}
.step-2 .giftbox .box {
  animation: flyDown 0.2s ease-in 0.05s forwards;
}

@keyframes wobble {
  25% {
    transform: rotate(4deg);
  }
  75% {
    transform: rotate(-2deg);
  }
}
@keyframes flyUp {
  75% {
    opacity: 1;
  }
  100% {
    transform: translateY(-1000px) rotate(20deg);
    opacity: 0;
  }
}
@keyframes flyDown {
  75% {
    opacity: 1;
  }
  100% {
    transform: translateY(100%);
    opacity: 0;
  }
}
.step-1 .icons .row span {
  opacity: 0;
}

.step-1 .icons .row span:first-child {
  transform: translateY(700%) translateX(600%);
}

.step-1 .icons .row span:nth-child(2) {
  transform: translateY(700%) translateX(500%);
}

.step-1 .icons .row span:nth-child(3) {
  transform: translateY(700%) translateX(400%);
}

.step-1 .icons .row span:nth-child(4) {
  transform: translateY(700%) translateX(300%);
}

.step-1 .icons .row span:nth-child(5) {
  transform: translateY(700%) translateX(200%);
}

.step-1 .icons .row span:nth-child(6) {
  transform: translateY(700%) translateX(100%);
}

.step-1 .icons .row span:nth-child(7) {
  transform: translateY(700%) translateX(0);
}

.step-1 .icons .row span:nth-child(8) {
  transform: translateY(700%) translateX(-100%);
}

.step-1 .icons .row span:nth-child(9) {
  transform: translateY(700%) translateX(-200%);
}

.step-1 .icons .row span:nth-child(10) {
  transform: translateY(700%) translateX(-300%);
}

.step-1 .icons .row span:nth-child(11) {
  transform: translateY(700%) translateX(-400%);
}

.step-1 .icons .row span:nth-child(12) {
  transform: translateY(700%) translateX(-500%);
}

.step-1 .icons .row span:nth-child(13) {
  transform: translateY(700%) translateX(-600%);
}

.step-2 .icons .row span:nth-child(2) {
  -webkit-transition-delay: 0.1s;
  transition-delay: 0.1s;
}

.step-2 .icons .row span:nth-child(3) {
  -webkit-transition-delay: 0.15s;
  transition-delay: 0.15s;
}

.step-2 .icons .row span:nth-child(4) {
  -webkit-transition-delay: 0.2s;
  transition-delay: 0.2s;
}

.step-2 .icons .row span:nth-child(5) {
  -webkit-transition-delay: 0.25s;
  transition-delay: 0.25s;
}

.step-2 .icons .row span:nth-child(6) {
  -webkit-transition-delay: 0.3s;
  transition-delay: 0.3s;
}

.step-2 .icons .row span:nth-child(7) {
  -webkit-transition-delay: 0.35s;
  transition-delay: 0.35s;
}

.step-2 .icons .row span:nth-child(8) {
  -webkit-transition-delay: 0.4s;
  transition-delay: 0.4s;
}

.step-2 .icons .row span:nth-child(9) {
  -webkit-transition-delay: 0.45s;
  transition-delay: 0.45s;
}

.step-2 .icons .row span:nth-child(10) {
  -webkit-transition-delay: 0.5s;
  transition-delay: 0.5s;
}

.step-2 .icons .row span:nth-child(11) {
  -webkit-transition-delay: 0.55s;
  transition-delay: 0.55s;
}

.step-2 .icons .row span:nth-child(12) {
  -webkit-transition-delay: 0.6s;
  transition-delay: 0.6s;
}

.step-2 .icons .row span:nth-child(13) {
  -webkit-transition-delay: 0.65s;
  transition-delay: 0.65s;
}

.step-2 .icons span, .step-3 .icons span, .step-4 .icons span {
  opacity: 1;
  transition-timing-function: cubic-bezier(0, 0, 0.2, 0.91);
}

.step-4 .icons .row span, .step-3 .icons .row span {
  /*animation: wobble 0.6s linear infinite forwards;*/
  color: #c6e2ff;
  animation: neon .08s ease-in-out infinite alternate;
}

.step-4 .icons .row span:nth-child(even), .step-3 .icons .row span:nth-child(even) {
  animation-duration: 0.7s;
}

@keyframes neon {
  from {
    text-shadow: 0 0 6px rgba(202, 228, 225, 0.92), 0 0 30px rgba(202, 228, 225, 0.34), 0 0 12px rgba(30, 132, 242, 0.52), 0 0 21px rgba(30, 132, 242, 0.92), 0 0 34px rgba(30, 132, 242, 0.78), 0 0 54px rgba(30, 132, 242, 0.92);
  }
  to {
    text-shadow: 0 0 6px rgba(202, 228, 225, 0.98), 0 0 30px rgba(202, 228, 225, 0.42), 0 0 12px rgba(30, 132, 242, 0.58), 0 0 22px rgba(30, 132, 242, 0.84), 0 0 38px rgba(30, 132, 242, 0.88), 0 0 60px #1e84f2;
  }
}
.moon {
  position: absolute;
  top: 10%;
  right: 200px;
  width: 100px;
  height: 100px;
  border-radius: 50%;
  background: #ddd;
  box-shadow: inset 20px -10px 0 0 #b9b9b9;
}

.moon .crater1 {
  position: absolute;
  width: 30px;
  height: 30px;
  border-radius: 50%;
  background: #bbb;
  box-shadow: inset -3px 1.5px 0 0 #aaa;
  top: 20px;
  right: 20px;
}

.moon .crater2 {
  position: absolute;
  width: 10px;
  height: 10px;
  border-radius: 50%;
  background: #bbb;
  box-shadow: inset -1px 0.5px 0 0 #aaa;
  top: 45px;
  right: 50px;
}

.moon .crater3 {
  position: absolute;
  width: 15px;
  height: 15px;
  border-radius: 50%;
  background: #bbb;
  box-shadow: inset -1.5px 0.75px 0 0 #aaa;
  top: 60px;
  right: 25px;
}

@media (min-width: 1000px) {
  .icons {
    left: 30px;
  }

  .icons .row span {
    font-size: 56px;
  }

  #people {
    left: 80px;
    bottom: 70px;
    width: 160px;
  }

  div#beach {
    background-size: 2000px;
  }

  div#video {
    right: 290px;
    bottom: 235px;
  }

  div#video iframe {
    width: 295px;
    height: 185px;
  }

  .moon {
    right: 230px;
  }
}
JS
/*
Everybody say Happy Birthday! This gift is a compound of various pens plus some other things I added
- gift 
https://codepen.io/ElaineXu/pen/EWvGWX
- neon 
https://codepen.io/markheggan/pen/LjrVYN
- fireworks 
https://codepen.io/chuongdang/pen/yzpDG
- moon 
https://codepen.io/agelber/pen/sjIKp
*/
window.requestAnimFrame = ( function() {
	return window.requestAnimationFrame ||
				window.webkitRequestAnimationFrame ||
				window.mozRequestAnimationFrame ||
				function( callback ) {
					window.setTimeout( callback, 1000 / 60 );
				};
})();

// now we will setup our basic variables for the demo
var canvas = document.getElementById( 'canvas' ),
		ctx = canvas.getContext( '2d' ),
		// full screen dimensions
		cw = window.innerWidth,
		ch = window.innerHeight,
		// firework collection
		fireworks = [],
		// particle collection
		particles = [],
		// starting hue
		hue = 120,
		// when launching fireworks with a click, too many get launched at once without a limiter, one launch per 5 loop ticks
		limiterTotal = 5,
		limiterTick = 0,
		// this will time the auto launches of fireworks, one launch per 80 loop ticks
		timerTotal = 80,
		timerTick = 0,
		mousedown = false,
		// mouse x coordinate,
		mx,
		// mouse y coordinate
		my;
		
// set canvas dimensions
canvas.width = cw;
canvas.height = ch;

// now we are going to setup our function placeholders for the entire demo

// get a random number within a range
function random( min, max ) {
	return Math.random() * ( max - min ) + min;
}

// calculate the distance between two points
function calculateDistance( p1x, p1y, p2x, p2y ) {
	var xDistance = p1x - p2x,
			yDistance = p1y - p2y;
	return Math.sqrt( Math.pow( xDistance, 2 ) + Math.pow( yDistance, 2 ) );
}

// create firework
function Firework( sx, sy, tx, ty ) {
	// actual coordinates
	this.x = sx;
	this.y = sy;
	// starting coordinates
	this.sx = sx;
	this.sy = sy;
	// target coordinates
	this.tx = tx;
	this.ty = ty;
	// distance from starting point to target
	this.distanceToTarget = calculateDistance( sx, sy, tx, ty );
	this.distanceTraveled = 0;
	// track the past coordinates of each firework to create a trail effect, increase the coordinate count to create more prominent trails
	this.coordinates = [];
	this.coordinateCount = 3;
	// populate initial coordinate collection with the current coordinates
	while( this.coordinateCount-- ) {
		this.coordinates.push( [ this.x, this.y ] );
	}
	this.angle = Math.atan2( ty - sy, tx - sx );
	this.speed = 2;
	this.acceleration = 1.05;
	this.brightness = random( 50, 70 );
	// circle target indicator radius
	this.targetRadius = 1;
}

// update firework
Firework.prototype.update = function( index ) {
	// remove last item in coordinates array
	this.coordinates.pop();
	// add current coordinates to the start of the array
	this.coordinates.unshift( [ this.x, this.y ] );
	
	// cycle the circle target indicator radius
	if( this.targetRadius < 8 ) {
		this.targetRadius += 0.3;
	} else {
		this.targetRadius = 1;
	}
	
	// speed up the firework
	this.speed *= this.acceleration;
	
	// get the current velocities based on angle and speed
	var vx = Math.cos( this.angle ) * this.speed,
			vy = Math.sin( this.angle ) * this.speed;
	// how far will the firework have traveled with velocities applied?
	this.distanceTraveled = calculateDistance( this.sx, this.sy, this.x + vx, this.y + vy );
	
	// if the distance traveled, including velocities, is greater than the initial distance to the target, then the target has been reached
	if( this.distanceTraveled >= this.distanceToTarget ) {
		createParticles( this.tx, this.ty );
		// remove the firework, use the index passed into the update function to determine which to remove
		fireworks.splice( index, 1 );
	} else {
		// target not reached, keep traveling
		this.x += vx;
		this.y += vy;
	}
}

// draw firework
Firework.prototype.draw = function() {
	ctx.beginPath();
	// move to the last tracked coordinate in the set, then draw a line to the current x and y
	ctx.moveTo( this.coordinates[ this.coordinates.length - 1][ 0 ], this.coordinates[ this.coordinates.length - 1][ 1 ] );
	ctx.lineTo( this.x, this.y );
	ctx.strokeStyle = 'hsl(' + hue + ', 100%, ' + this.brightness + '%)';
	ctx.stroke();
	
	ctx.beginPath();
	// draw the target for this firework with a pulsing circle
	ctx.arc( this.tx, this.ty, this.targetRadius, 0, Math.PI * 2 );
	ctx.stroke();
}

// create particle
function Particle( x, y ) {
	this.x = x;
	this.y = y;
	// track the past coordinates of each particle to create a trail effect, increase the coordinate count to create more prominent trails
	this.coordinates = [];
	this.coordinateCount = 5;
	while( this.coordinateCount-- ) {
		this.coordinates.push( [ this.x, this.y ] );
	}
	// set a random angle in all possible directions, in radians
	this.angle = random( 0, Math.PI * 2 );
	this.speed = random( 1, 10 );
	// friction will slow the particle down
	this.friction = 0.95;
	// gravity will be applied and pull the particle down
	this.gravity = 1;
	// set the hue to a random number +-20 of the overall hue variable
	this.hue = random( hue - 20, hue + 20 );
	this.brightness = random( 50, 80 );
	this.alpha = 1;
	// set how fast the particle fades out
	this.decay = random( 0.015, 0.03 );
}

// update particle
Particle.prototype.update = function( index ) {
	// remove last item in coordinates array
	this.coordinates.pop();
	// add current coordinates to the start of the array
	this.coordinates.unshift( [ this.x, this.y ] );
	// slow down the particle
	this.speed *= this.friction;
	// apply velocity
	this.x += Math.cos( this.angle ) * this.speed;
	this.y += Math.sin( this.angle ) * this.speed + this.gravity;
	// fade out the particle
	this.alpha -= this.decay;
	
	// remove the particle once the alpha is low enough, based on the passed in index
	if( this.alpha <= this.decay ) {
		particles.splice( index, 1 );
	}
}

// draw particle
Particle.prototype.draw = function() {
	ctx. beginPath();
	// move to the last tracked coordinates in the set, then draw a line to the current x and y
	ctx.moveTo( this.coordinates[ this.coordinates.length - 1 ][ 0 ], this.coordinates[ this.coordinates.length - 1 ][ 1 ] );
	ctx.lineTo( this.x, this.y );
	ctx.strokeStyle = 'hsla(' + this.hue + ', 100%, ' + this.brightness + '%, ' + this.alpha + ')';
	ctx.stroke();
}

// create particle group/explosion
function createParticles( x, y ) {
	// increase the particle count for a bigger explosion, beware of the canvas performance hit with the increased particles though
	var particleCount = 30;
	while( particleCount-- ) {
		particles.push( new Particle( x, y ) );
	}
}

// main demo loop
function loop() {
	// this function will run endlessly with requestAnimationFrame
	requestAnimFrame( loop );
	
	// increase the hue to get different colored fireworks over time
	hue += 0.5;
	
	// normally, clearRect() would be used to clear the canvas
	// we want to create a trailing effect though
	// setting the composite operation to destination-out will allow us to clear the canvas at a specific opacity, rather than wiping it entirely
	ctx.globalCompositeOperation = 'destination-out';
	// decrease the alpha property to create more prominent trails
	ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
	ctx.fillRect( 0, 0, cw, ch );
	// change the composite operation back to our main mode
	// lighter creates bright highlight points as the fireworks and particles overlap each other
	ctx.globalCompositeOperation = 'lighter';
	
	// loop over each firework, draw it, update it
	var i = fireworks.length;
	while( i-- ) {
		fireworks[ i ].draw();
		fireworks[ i ].update( i );
	}
	
	// loop over each particle, draw it, update it
	var i = particles.length;
	while( i-- ) {
		particles[ i ].draw();
		particles[ i ].update( i );
	}
	
	// launch fireworks automatically to random coordinates, when the mouse isn't down
	if( timerTick >= timerTotal ) {
		if( !mousedown ) {
			// start the firework at the bottom middle of the screen, then set the random target coordinates, the random y coordinates will be set within the range of the top half of the screen
			fireworks.push( new Firework( cw / 2, ch, random( 0, cw ), random( 0, ch / 2 ) ) );
			timerTick = 0;
		}
	} else {
		timerTick++;
	}
	
	// limit the rate at which fireworks get launched when mouse is down
	if( limiterTick >= limiterTotal ) {
		if( mousedown ) {
			// start the firework at the bottom middle of the screen, then set the current mouse coordinates as the target
			fireworks.push( new Firework( cw / 2, ch, mx, my ) );
			limiterTick = 0;
		}
	} else {
		limiterTick++;
	}
}

window.onload=function(){
  var merrywrap=document.getElementById("merrywrap");
  var box=merrywrap.getElementsByClassName("giftbox")[0];
  var step=1;
  var stepMinutes=[2000,2000,1000,1000];
  function init(){
          box.addEventListener("click",openBox,false);
  }
  function stepClass(step){
    merrywrap.className='merrywrap';
    merrywrap.className='merrywrap step-'+step;
  }
  function openBox(){
    if(step===1){
      box.removeEventListener("click",openBox,false); 
    }  
    stepClass(step); 
    if(step===3){ 
    } 
    if(step===4){
        reveal();
       return;
    }     
    setTimeout(openBox,stepMinutes[step-1]);
    step++;  
  }
   
  init();
 
}

function reveal() {
  document.querySelector('.merrywrap').style.backgroundColor = 'transparent';
  
  loop();
  
  var w, h;
  if(window.innerWidth >= 1000) {
    w = 295; h = 185;
  }
  else {
    w = 255; h = 155;
  }
  
  var ifrm = document.createElement("iframe");
        ifrm.setAttribute("src", "https://www.youtube.com/embed/KDxJlW6cxRk?controls=0&loop=1&autoplay=1");
        //ifrm.style.width = `${w}px`;
        //ifrm.style.height = `${h}px`;
        ifrm.style.border = 'none';
        document.querySelector('#video').appendChild(ifrm);
}

Description

Everybody say Happy Birthday to the birthday girl!!!
Term
Wed, 12/27/2017 - 06:58

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